ColdMechanics Games

ColdMechanics is a new indie game studio composed of some friends who want to develop video games for fun. We target to produce games to the best of our knowledge and capacity, and we hope that our passion will be noticeable in our games.

We also want to focus on our community, so every project we do can be tracked on the web. You want to learn more, then look at the Follow Us section of the about web page.

Currently, we do not have any games on our resume, but we are working on a new game that will, we hope, be the first of many others. More information about our projects is available on the game web page.

Games

Latest news

August Studio Report

Sep 5, 2018

Website

  • I go around all the website, chasing all the typos I can find with a new spelling corrector tool. So I go around all the articles that we published, correcting grammar errors and also page content. The number of spelling error has dropped by quite a bit.
  • I start working on a new website section for a new product I'm producing. This section will be available on the website once the item is available to purchase, what should not be in a long time.

The Studio

  • Felix and I have worked some evening together for many hours, also all days to improve the Zeppelin Commander game. We were now having multiple assets and the code for movement, playing music and catching user input is being practically done.
  • We still don't have news of our artist, Ben.

The Panel DC

  • More sound have been added when the player is interacting with the puzzle elements.
  • Fine-tune the animations, the position of the objects, and their trigger zone.
  • Puzzle elements now starting communicating with each other.

Conclusion

Overall, August was a pretty productive month. More than the previous one, but certainly less the next one. Some interesting elements are to come for the month of September.

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July Studio Report

Aug 12, 2018

The Studio

  • Alexandre and Felix are starting to work on a new/old project. We revived the Zeppelin Commander game. We start drawing and coding and currently, it’s going well. We are, after a month of work, way more advanced than the CodeB project was.
  • The CodeB isn’t going well, we did not put much work on this project during the last two months.

The Panel DC

  • The Menu scene has been changed to fix the flaw spotted last month.
  • Since Unity 2018.2 now support the PixelPerfect camera, I replace the custom one by this new official (and still preview) version. Once tuned up, it gives a more consistent and exciting result.
  • I start adding the music and sound effects.
  • I created an icon for the game.
  • Add more puzzle elements.

Conclusion

This month was way more efficient than the last one. We still don’t know what is going on with our official artist (he disappeared for the last two months), but the work on the Alex and Felix side is going well.

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