ColdMechanics Games

ColdMechanics is a small indie game studio based in Canada. Our target is to produce software to the best of our knowledge and capacity. We hope that passion will be noticeable within our games and plug-ins.

One of our primary focus is on our community, so every project we do can be tracked on the web. You want to learn more, then look at the Follow Us section of the About web page.

The studio has produced in the last year a game and a Unity plug-in that can be both found on our Unity Assets and Games web pages.

Games

Latest news

January Studio Update

Feb 21, 2020

January was a pretty soft month, where we accomplish some excellent progress in the Zeppelin commander game.

Website

  • Fix the Unity assets links on the page, not pointing to the right store page.

Zeppelin Commander

  • We start working on the combat system. Now two ships can shoot at each other.
  • Start implementing the player resource inventory and the money system.
  • Add a ship placeholder for our tests.

Studio

  • Due to some time limitations, we were only able to meet all the team together a single time remotely. This session was efficient and allowed us to move forward the game Zeppelin Commander.

Conclusion

We don't meet that much during that month, but we start working on the core components of Zeppelin Commander. February is currently looking a lot like January in terms of work and meeting, so expect a monthly report in the same mood like this one.

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December Studio Update

Jan 13, 2020

The month of December was an excellent month. We put a lot of time on the projects during the vacations.

Website

  • Fix the colour of the favicon and the logo on the about page.
  • We created a webpage for a new Unity asset we release.

Zeppelin Commander

  • Reunions to work on GDD.

Studio

  • Deployment of a new version of the Unity asset "2D Pixel Perfect Position," fixing some error in the documentation and text menu.
  • We submitted a new Unity asset named Async Sound Manager. This asset helps manage the usage of the AudioSources used in a game.
  • Publish of a new version of the game The Panel DC, fixing a bug with the Simon Says and updating so of the internal modules.
  • Update the assets and data of some online profiles.
  • We follow a Unity formation to put the team members on the same basic level.

Conclusion

Using the holiday season vacations, we were able to put more time than usual to work on the studio elements.
The work done during that month will help us concentrate more on the Zeppelin commander game.

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