ColdMechanics Games

ColdMechanics is a new indie game studio composed of some friends who want to develop video games for fun. We target to produce games to the best of our knowledge and capacity, and we hope that our passion will be noticeable in our games.

We also want to focus on our community, so every project we do can be tracked on the web. You want to learn more, then look at the Follow Us section of the about web page.

Currently, we do not have any games on our resume, but we are working on a new game that will, we hope, be the first of many others. More information about our projects is available on the game web page.

Games

Latest news

September Studio Report

Oct 7, 2018

Website

  • We completely rework the Games section. It contains now way more information, pictures, links and all of them are display nicely on the page. Game page, old vs new format

  • After we had teasing it in the last month (see August Studio Report), we finally add to the website section, Unity Assets. By now working on Unity Assets, this will diversify our ability and products.
  • We add more pictures, icons and content to many website sections.

The Studio

  • Studio side, this month was pretty calm. Felix and I (Alexandre) keep contacting each other on a daily base. Felix was having all his free time take on other projects, and I was working on the website and the game The Panel DC. We still have no news at all about our artist.

The Panel DC

  • The website and the Unity plugin (2D simple Grid) had taken must of my free time the last month and a half. So I achieved minimal improvement to the game lately.
  • I worked on the save system in the last week of September. This weekend I will accomplish the load menu section. Then the game persistence mechanism will be done.
  • I also take the time to list the last items that I need to perform to release the game. I still need to accomplish more then two dozens parts, so if I want to achieve the video game by the end of October or November, I will need to be more efficient and concentrate mainly on the video game.

Conclusion

September's work was devoted to working on the website. The video game projects were still going well, and during October I will put more work at trying to release The Panel DC.

More...

August Studio Report

Sep 5, 2018

Website

  • I go around all the website, chasing all the typos I can find with a new spelling corrector tool. So I go around all the articles that we published, correcting grammar errors and also page content. The number of spelling error has dropped by quite a bit.
  • I start working on a new website section for a new product I'm producing. This section will be available on the website once the item is available to purchase, what should not be in a long time.

The Studio

  • Felix and I have worked some evening together for many hours, also all days to improve the Zeppelin Commander game. We were now having multiple assets and the code for movement, playing music and catching user input is being practically done.
  • We still don't have news of our artist, Ben.

The Panel DC

  • More sound have been added when the player is interacting with the puzzle elements.
  • Fine-tune the animations, the position of the objects, and their trigger zone.
  • Puzzle elements now starting communicating with each other.

Conclusion

Overall, August was a pretty productive month. More than the previous one, but certainly less the next one. Some interesting elements are to come for the month of September.

More...