March Studio Report

Website

This month has been pretty smooth for the work on the website. Alex changed some configuration on how it is hosted on the server side to make it a bit faster and apply some changes to have a better score with the Google Chrome Audit tool.

Overall, we made many changes for the mobile users, now:

  • The website loads faster.
  • The downloaded elements are smaller. We optimize the pictures and the stylesheet.
  • Using Google Chrome on a mobile device, the chrome top bar will change color when navigating on the website.
  • On mobile devices, adding a shortcut to the site will make the website load like an 
application.

The Game: The Panel

  • Major decisions were made for the game. We chose only to complete the minimum amount of work needed to finish the game and decided we won't release it. This project had one purpose, and it was to allow us to train and work together. Exploring technologies and methodologies was beneficial. Because it took more time expected to finish, we decided to de-scope a lot of the features that we initially planned. That way, we could shift our focus towards a new and more exciting project.
  • Programming: Alex and FĂ©lix finished the first milestone. In a weekend, they imported all elements into the game and implemented the first puzzle route.
  • Music and sound: RP finalized (mixing, mastering) the two songs used in the game.
  • Art and assets: Ben continued to work on the different assets of the game and finished the first set of assets for one of the routes. By April, we should draw the rest of the primary assets!

The Studio

  • We ran an internal survey to improve how we work as a team. We detected many points we need to develop and what we do well. I will not give much more details about this, but internally, we now know much better what we need to improve to work together as a team.

Conclusion

This month has not been the most productive month overall, but we took the needed time to improve how we work as a team, which will benefit in the long run.

Also, our productivity took an arrow in the knee due to the release of Sea of Thieves! Yarrrr!